


Completing the game and getting the achievements is possible in just a couple of hours. The only negative is that it is clearly a very short experience. Almost every one of the game’s 30 screens contains numerous opportunities for experimentation and offers the potential for a range of cute and funny animations. It should be clear that I loved Chuchel and found myself smiling far more than is natural for such a jaded and cynical old man.

The result is a true feeling of playful exploration, where each click is generally rewarded by a suitable animation, whether successful or not. Interactive objects are generally easy to spot but don’t feel shoehorned into the scenes either. This unity of vision is one of the most impressive parts of the game, and perfectly complements the gameplay. All of the weird and bizarre creations feel like they belong and, as with Samorost, Machinarium and Botanicula before it, the overall effect is of an impressively cohesive and well designed world.
#Chuchel 2 trailer full#
Utilising the full spectrum of bright colours and exhibiting a lovely crude hand-drawn aesthetic, the inhabitants of Chuchel are all chock-full of character. The most obvious place to start with Chuchel is with its vivid artstyle. Full of grotesque and cute characters and buttons, levers and objects to push, pull, and manipulate, Chuchel’s quest for a tasty cherry has more imagination in each screen than many big budget games demonstrate in their entirety. Instead of the weird sci-fi stylings of Samorost, however, Chuchel takes place in a colourful world that looks and feels like a kid’s cartoon. The game is pretty short, but not if you explore every possibility – try to find the logical solution to the puzzle, and then do the other solutions first! You will be rewarded with something utterly weird for sure – Chuchel being flattened or stomped upon in every possible way a hilarious or even creepy animated sequence an Easter egg – the possibilities are many.Coming from the makers of the wonderfully imaginative Samorost games, Chuchel continues the static screen environmental puzzling of its predecessors.

Solving the puzzles is not always easy - you have to use logic, arcade skills, stealth, and when all else fails and the solution seems impossible - a question mark hint appears, and then you realize the solution is even more ridiculous, and you giggle some more. Several characters constantly stand in your way – a weird pink armadillo-like creature, Kekel, which is super annoying and reminiscent of the squirrel from Ice Age in its obsession other characters in the game (many weird creatures) and annoying huge black hand which just swoops down on the screen from time to time whenever it looks like you’ve finally got that freaking cherry, and plucks it away from you.
#Chuchel 2 trailer series#
What I spied right away is that this game isn’t linear like their previous games, instead, Chuchel is a series of gags – multiple short scenes where you solve puzzles to retrieve the cherry and then lose it again at the end. During the course of the game, you are on a quest to retrieve that cherry, but it seems everyone is out to get you. You play as a funny black creature called Chuchel, and the thing you prize the most in this bizarre colorful world is a huge red cherry – which constantly gets stolen. It’s impossible to contain yourself while playing it! The game isn’t funny in the conventional sense, there are no jokes, but everything is so ridiculous and absurd, including characters, their actions, noises they make, silly little explanation clouds, and the animated sequences. This is the funniest game I ever played! I was constantly laughing or giggling, and at one moment both me and my boyfriend were crying – literally. After several amazing games the expectations were high – but Chuchel delivered, and I can honestly say it’s worth each cent.
